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Casino
Games - Rules |
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Baccarat rules (Punto Banco)
Baccarat rules:
The basics and how to play baccarat
Baccarat or Punto Banco is usually
played in a separate casino area. The playing table
is about the size of a craps table with three
casino dealers and up to 12 or 14 players.
There are just two principal bets to make:
banker or player - Banco or
Punto, plus the rarely used Standoff.
Some casinos let the players deal the cards in turn
and others have a casino dealer to deal the cards.
In online Baccarat the cards are dealt automatically
by a virtual dealer.
Each player, including the player dealing, may
bet on either Punto or Banco but it is customary for
the dealer to bet on Banco. Players may opt not to
deal, passing the 'Shoe' to the next player.
The shoe remains with one player as long as the Bank
wins. If Punto wins, the shoe passes on to the next
player.
Two hands are dealt and you bet
which one will win, or that they will tie. It is
just like betting on Black or Red at roulette, and
the payoff is even money, 1:1 (except for the
standoff, which pays 8-1 or 9-1). The only
difference between the Banco and Punto bet is a win
on Banco will cost you 5% commission or tax levied
by the casino - the in-built advantage.
The reason for taxing the Banco is because it has
been established that over an 8-deck cards play on
average the Banco will win three to four hands more
than the Punto.
Each hand consists of a minimum of two and a
maximum of three cards. The person dealing will put
two cards, face down, tucked under the shoe, and
give the player with the largest bet on
Punto the other two cards, face down.
The Punto player then looks at the cards and
gives them back to the player who is dealing. Then
the player who is dealing will turn over the cards
of both hands while one of the casino dealers
will announce the results and the winner.
If either hand has a total of 8 or 9 (nine is the
highest), then it is called a 'Natural' and no more
cards are dealt. If it is not a natural, then
depending on the value of each hand the casino
dealer may instruct the card dealer to deal a third
card. The decision when to deal a third card
follows precise set rules used by all casinos.
Once dealing is completed, the hand with the
highest count wins. The paying casino dealers will
collect the losing bets first and then pay the
winning ones. The player who actually deals the
cards is not responsible for the payouts. He is just
like any other player, playing against the casino.
The rules
Baccarat is played from a six-deck
or an eight-deck shoe. All face cards and 10s
have no value. Cards less than 10 are counted at
face value, Aces are worth 1. Suits don't
matter. Only single digit values are valid. Any
count that reaches a double digit drops the left
digit. 15 is counted as 5 and 25 is also counted as
5.
To start, the players bet either on Banco or
Punto or Standoff. The card dealer gives two cards
each; first to the player and then the banker. The
object of the game is to bet on the hand that you
think will have the highest total value.
A third card may be dealt to either or both the
player (Punto) and the bank (Banco) based on the
following three-card-rules. It is not
necessary to learn these rules to play, they are
compulsory decisions and therefore automatic. Only
on rare occasions a mistake is made:
Player's third-card-rule
- If either the player or the bank have a total
of 8 or 9 on the first two cards no further cards
are drawn. The resulting hand is called a natural
and the hand is over.
- If the player's total is less than or equal to
5 the player's hand draws a third card.
- If the player does not draw a third card, then
the bank's hand stands on 6 or more and takes a
third card on a total of 5 or less. If the player
does take a third card then the Bank's
third-card-rule below will determine if the bank
takes a third card.
Bank's third-card-rule
- If the bank's total is 2 or less then bank
draws a card, regardless of what the players third
card is.
- If the banks total is 3 then the bank draws a
third card unless the players third card was an 8.
- If the banks total is 4 then the bank draws a
third card unless the players third card was a 0,
1, 8, or 9.
- If the banks total is 5 then the bank draws a
third card if the players third card was 4, 5, 6,
or 7.
- If the banks total is 6 then the bank draws a
third card if the players third card was a 6 or 7.
- If the banks total is 7 then the bank stands.
House advantage
Banker (Banco) 1.17%
Player (Punto) 1.36%
Tie (Standoff) 14.12% at 8:1 payout
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Bingo rules
Rules and how to play Bingo, number
calling, and online bingo:
Bingo is played in halls. Bingo rules and payouts
and play variations vary from place to place. Bingo
brochures detailing particular games, rules and payouts are
usually available at each respective location.
Basically, players buy cards with numbers on them in a 5
x 5 grid corresponding to the five letters in the word
B-I-N-G-O. Numbers such as B-2 or 0-68 are then drawn at
random (out of a possible 75 in American Bingo, and 90 in
British and Australian Bingo) until one player completes a 'Bingo'
pattern, such as a line with five numbers in a vertical,
horizontal or diagonal row on one of their cards and wins
the prize. There are many possible patterns to play
for.
A bingo Card contains 24 numbered spaces and one
free space (blank), with which you play BINGO. The numbers
are assigned at random on each card and are arranged in five
columns of five numbers each by five rows (5 x 5 = 25 in
total including the blank square).
The numbers in the B column are between 1 and 15, in the I
column between 16 and 30, in the N column (containing four
numbers and the free space) between 31 and 45, in the G
column between 46 and 60, and in the O column between 61 and
75.
Players have thousands of unique (unduplicated) cards to
choose from. Some manufacturers print unduplicated series of
6,000 cards. There are also series of 9,000 cards available.
Hard cards and Flimsy cards have a series number printed on
them. For example, card number 1252 will always have the
same numbers in the same spaces.
Bingo in the United Kingdom and Australia
In the U.K. Bingo is played mainly in large halls with
cash prizes, the larger commercial concerns are linked up
with other halls during one particular game in the evening
and large cash sums can be won on these.
It is also played in nearly every seaside town in the
U.K. on screens in front of the player who pulls a slide
across to cover the number called, but, presumably because
of our gambling laws, there are no cash prizes, just various
items like cuddly toys.
The other times Bingo is played, again for prizes, not
cash, is in a myriad of local halls or schools around the
country, usually as a fund raiser for various concerns like
an old people’s Day Centre. Here the prizes are donated by
shopkeepers and businesses in the town and surrounding area
and the atmosphere at these Bingo games is usually very
relaxed and a fun evening out where everyone is welcome,
even children.
The prizes vary for these games but on average a prize
for any one line is worth about £1.00 - £2.50 (depending on
who is organising the bingo evening), any 2 lines would be
worth about £2 - £5 and a full house (all the numbers on a
card) worth £5 - £10. They could be boxes of chocolates,
bottles of wine, a grocery hamper, a voucher from a local
butcher for meat or a cream tea for two at a local tea-shop
or even 2 free passes to a swimming pool. Anything really.
U.K. (and Australian) bingo cards have three lines and
nine columns (see picture above) and usually come in
"Books"; single or multiple. A single book would contain ten
10 pages (10 cards) each of a different colour: Gold, Lime,
Violet, Yellow, Pink, Grey, Orange, Blue, Red and White.
A multiple book has 6 single books. Each page in a
multiple book has 6 cards of the same colour. The 6 cards on
a page are joined with perforated edges and can be pulled
apart. Experienced players will play all 6 books and
inexperienced players or young children may only play 1
book, or even a single card.
As well as books, there are also single sheets of bingo
cards sold with the 6 sections on (six cards) and these are
called "Flyers". Again you can buy just one section or 6 to
suit your pocket or your experience. The flyers cost more
per game than on the books but the prizes are usually worth
a bit more.
In the large towns and cities Bingo is fairly "big
business" and people play in deadly earnest, hoping to win
that elusive jackpot. In small towns and villages it’s much
more of a social occasion with amateur callers and a lot
lighter atmosphere.
Australia uses the same bingo cards as in the U.K. In
Sydney and Melbourne the callers are incredibly fast. In
Perth they call a lot slower.
Number calling
The numbers are announced quickly by the Caller,
so you must pay careful attention to the numbers that are
called and mark them quickly and accurately on your card(s).
The caller keeps calling numbers until one or more
players claim BINGO. Then the game stops and the
numbers are verified. If there is a winner, the prize is
awarded and a new bingo game begins with new cards. If there
is more than one winner, the prize is split among all the
winners.
In Las Vegas many variations including Letter X, Six Pack
and Coverall Bingo are offered. Additionally, some places
offer special progressive payouts as high as $10,000.
Online Bingo
When playing online, your bingo cards are randomly
selected for you. Most online games give you 3 or 4 cards.
Other games let you take more.
Every online bingo game has a caller or a display board
for the bingo numbers. The game pattern is also displayed.
Some games automatically mark the numbers on your card for
you.
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Blackjack rules
Rules and how to play Blackjack:
The basics
The object of the blackjack game is to accumulate
cards with point totals as close to 21 without going over
21. Face cards (Jacks, Queens and Kings)
are worth 10 points. Aces are worth 1 or 11, whichever is
preferable. Other cards are represented by their number.
If player and the House tie, it is a push and no one
wins. Ace and 10 (Blackjack) on the first two
cards dealt is an automatic player win at 1.5 to 1, unless
the house ties. A player may stand at any time.
Playing blackjack
To win you need to beat the dealer without busting. You
bust when your cards total to more than 21 and you
lose automatically. The winner is whoever has closest to a
total of 21. You reach 21 by adding up the values of the
cards.
The blackjack table seats about 6 players. Either
six or eight decks of cards are used and are shuffled
together by the dealer and placed in a card dispensing box
called 'Shoe'.
Before receiving any cards players must place a wager.
Then the players are dealt two cards face up. The dealer
gets one face up, one face down. Each player in turn either
stays or takes more cards to try and get closer to 21
without busting. Players who do not bust wait for the
dealer's turn. When all the players are done, the dealer
turns up the down card. By rule, on counts of 17 or higher
the dealer must stay; on counts of 16 or lower the dealer
must draw.
If you make a total of 21 with the first two cards (a 10
or a face and an Ace), you win automatically. This is called
'Blackjack'. If you have Blackjack, you will win one and
one-half times your bet unless the dealer also has
Blackjack, in which case it is a Push or a Tie (or a
Stand-off) and you get your bet back.
The remaining players with a higher count than the dealer
win an amount equal to their bet. Players with a lower count
than the dealer lose their bet. If the dealer busts, all the
remaining players win. There are other betting options
namely Insurance, Surrender, Double Down, Even Money and
Split.
- Insurance: side bet up to half the initial bet
against the dealer having a natural 21 - allowed only when
the dealer's showing card is an Ace. If the dealer has a
10 face down and makes a blackjack, insurance pays at 2-1
odds, but loses if the dealer does not.
- Surrender: giving up your hand and lose only
half the bet.
- Early Surrender: surrender allowed before the
dealer checks for blackjack.
- Late Surrender: the dealer first checks to see
if he has blackjack. If he does, surrender is not
permitted.
- Double Down: double your initial bet following
the initial two-card deal, but you can hit one card only.
A good bet if the player is in a strong situation.
- Even Money: cashing in your bet immediately at
a 1:1 payout ratio when you are dealt a natural blackjack
and the dealer's showing card is an Ace.
- Split Hand: split the initial two-card hand
into two and play them separately - allowed only when the
two first cards are of equal value. Use each card as the
start to a separate hand and place a second bet equal to
the first.
- Hard Hand: A hand without an Ace, or with an
Ace valued at 1 is said to be Hard in that it can only be
given one value, unlike a Soft Hand. (You can value an Ace
1 or 11 to suit you).
- Soft Hand: A hand that contains an Ace counted
as 11 is called a Soft Hand.

House advantage (approximate, may vary with
different rules)
Without basic strategy 7% average.
With basic strategy 0.5% or less.
Card counting can reverse the advantage up to 1% to the
player.
Some blackjack variations
Using different number of decks: all other conditions
being the same, as a general rule the fewer the decks, the
better for the player.
Allowing the dealer to hit a soft 17: a disadvantage to
the player. It gives the dealer a chance to improve.
Allowing a double down after splitting pairs:
can be advantageous to the player if used wisely.
Allowing re-splitting of Aces: a clear advantage to the
player.
No dealer hole card: common on cruise ships, this
variation is a disadvantage to the player. The dealer does
not deal himself a second card until the players have played
and they can lose the doubles and splits.
Las Vegas and Atlantic City variants
Las Vegas blackjack:
Las Vegas games are played with two decks and the
House must hit on hands less than soft 17 (17 involving an
Ace) and must stand on hands of 17 or greater.
Atlantic City blackjack:
Atlantic City games are played with four decks and
the House must hit on 16 and stand all 17's.
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Craps rules
Rules and how to play Craps:
The basics
Craps is one of the most exciting casino games. It
is common to hear yelling and shouting at a craps table.
It is played on a purpose-built table and two dice are used.
The dice are made after very strict standards and are
routinely inspected for any damage. As a matter of course,
the dice are replaced with new ones after about eight
hours of use, and casinos have implemented rules in the way
a player handles them.
The player must handle the dice with one hand only when
throwing and the dice must hit the walls on the opposite
end of the table. In the event that one or both dice are
thrown off the table, they must be inspected (usually
by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players,
who each get a round of throws or at 'shooting' the dice. If
you don't want to throw the dice, you can bet on the
thrower. Several types of bets can be made on the table
action. The casino crew consist of a stickman, boxman and
two dealers.
The first roll of the dice in a betting round is called
the Come Out roll - a new game in Craps begins with the Come
Out roll. A Come Out roll can be made only when the previous
shooter fails to make a winning roll, that is, fails to make
the Point or seven out.
A new game then begins with a new shooter. If the current
shooter does make his Point, the dice are returned to him
and he then begins the new Come Out roll. This is a
continuation of that shooter's roll, although technically,
the Come Out roll identifies a new game about to begin.
When the shooter fails to make his or her Point, the dice
are then offered to the next player for a new Come Out roll
and the game continues in the same manner. The new shooter
will be the person directly next to the left of the previous
shooter - so the game moves in a clockwise fashion around
the craps table.
The dice are rolled across the craps table layout. The
layout is divided into three areas - two side areas
separated by a center one. Each side area is the mirror
reflection of the other and contains the following: Pass and
Don't Pass line bets, Come and Don't Come bets, Odds bet,
Place bets and Field bets. The center area is shared
by both side areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while
pass bets lose when the come out roll is 2, 3, or 12. Don't
bets lose when the come out roll is 7 or 11, and don't bets
win when the come out roll is 2 or 3. Don't bets tie when
the come out roll is 12 (2 in some casinos; the 'Bar'
roll on the layout indicates which roll is treated as a
tie).
Below is a list of the various bets you can make at
craps.
Pass Line Bet - You win if the first roll is a
natural (7, 11) and lose if it is craps (2, 3, 12). If a
point is rolled (4, 5, 6, 8, 9, 10) it must be repeated
before a 7 is thrown in order to win. If 7 is
rolled before the point you lose.
Odds on Pass Line Bet - After a point is
rolled you can make this additional bet by taking odds.
There are different payoffs for each point. A point of 4 or
10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You
only win if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line
bet. The difference consists in the fact you can make this
bet only after the point on the pass line has been
determined. After you place your bet the first dice roll
will set the come point. You win if it is a natural (7, 11)
and lose if it is craps (2, 3, 12). Other rolls will make
you a winner if the come point is repeated before a 7 is
rolled. If a 7 is rolled first you lose.
Odds on Come Bet - Exactly the same thing as the
Odds on Pass Line bet except you take odds on the
Come bet not the Pass Line bet.
Don't Pass Line Bet - This is the reversed Pass
Line bet. If the first roll of a dice is a natural (7, 11)
you lose and if it is a 2 or a 3 you win. A dice roll of 12
means you have a tie or push with the casino. If the roll is
a point (4, 5, 6, 8, 9, 10) a 7 must come out before that
point is repeated to make you a winner. If the point
is rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the
come point has been established you win if it is a 2 or 3
and lose for 7 or 11. 12 is a tie and other dice rolls will
make you win only if a 7 appears before them on the
following throws.
Place Bets - This bet works only after the point
has been determined. You can bet on a dice roll of 4,
5, 6, 8, 9 and 10. You win if the number you placed your bet
on is rolled before a 7. Otherwise you lose. The
Place Bets payoffs are different depending on the number
you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or
8 pays 7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll
only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6,
7 and 8 make you lose. Field Bets have the following
different payoffs: 2 pays double (2:1) while 12 pays
3:1. Other winning dice rolls pays even (1:1).
Big Six, Big Eight Bets - Placed at any roll of
dice these bets win if a 6 or 8 comes out before a 7 is
rolled. Big Six and Big Eight are even bets and are paid at
1:1.
Proposition Bets - These bets can be made at any
time and, except for the hardways, they are all one roll
bets:
- Any Craps: Wins if a 2, 3 or 12 is thrown.
Payoff 8:1
- Any Seven: Wins if a 7 is rolled. Payoff 5:1
- Eleven: Wins if a 11 is thrown. Payoff 16:1
- Ace Duece: Wins if a 3 is rolled. Payoff 16:1
- Aces or Boxcars: Wins if a 2 or 12 is thrown.
Payoff 30:1
- Horn Bet: it acts as the bets on 2, 3, 11 and
12 all at once. Wins if one of these numbers is rolled.
Payoff is determined according to the number rolled. The
other three bets are lost.
- Hardways: The bet on a hardway number wins if
it's thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before
it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and
10, 8:1; Hard 6 and 8, 10:1
House advantage
2 - 17%
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Keno rules
Game rules and how to play Keno:
Keno is similar to Lotto. It was first
introduced in China many years ago. The game was brought to
the USA in the mid 1800's by the Chinese immigrants who came
to work in the mines and on the railroad. It is a very
popular game and very easy to play. It is an exciting
pastime and, most importantly, it offers the possibility of
winning large payouts on relatively small wagers.
Keno is usually played in Casino lounges specifically
allocated for the game, but there are so called 'Keno
runners' who will collect your ticket and deliver the
winnings if the player wants to play from outside the lounge
area. There are many television monitors spread all over the
Casino halls to keep players informed of the winning
numbers.
There is also the video version of Keno. These are
slots-like coin operated machines. It plays using the
same principle with similar rules of the regular Keno, but
you get the results much faster.
To play Keno, you select a minimum of 4 but no more than
10 numbers between 1 and 80. Each selection is called a
'Spot', so if you select 10 numbers you are playing a 10
Spot game.
Keno tickets are located at tables throughout the Casino
and in the Casino's Keno lounge. The Casino provides a 'Keno
crayon' for this purpose.
Simply mark a blank Keno ticket with the numbers of your
selection. Then present your ticket to the Keno desk with
your wager and the clerk will give you a duplicate ticket.
In a few minutes, twenty numbered Keno balls will be drawn
at random from a barrel containing 80 numbered balls, and if
enough of your selected numbers are drawn, you are a winner.
The results are displayed on screens, called Keno boards,
throughout the Casino.
Minimum bets can be as low as 5 cents, although some
Casinos only accept bets of $1 or more. The house's Keno
brochures give you information about payoffs and various
tickets you can play.
The amount of money you win is dependent upon the type of
ticket you play and the number of 'spots' caught. You may
play as many tickets as you wish. You could win as much as
$50,000 on a $1 wager in some Casinos.
The round of a Keno game is called a Keno race. In
many Casinos, 'multi-race' Keno is featured, where you can
play a number of consecutive Keno races at one time.
The house advantage on Keno varies according to the Keno
game played. It is always around 30% or more. The chances of
hitting one number in 80 is 0.25%, making Keno among the
worst bets you can make.
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Poker rules
(See
Slots for Video
Poker)
Rules and how to play Poker:
(See
Other for
poker variants including Omaha, Hold'em
and Let it Ride.)
The Basics
Poker originated in the saloons of the Wild West
and has probably the most game variants. It is played player
against players and not just against the dealer as in
Blackjack, and there is a lot of psychology involved during
play.
Poker is played from a standard deck of 52 cards.
Some variant games use multiple decks or add
Jokers or Wild Cards.
The cards are ranked in descending order starting from
the highest; Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4,
3, 2, Ace. Ace can be high or low. There are four
suits; spades, hearts, diamonds and
clubs, but no suit is higher than another.
Each player is dealt five cards and is called a hand. The
hand highest in ranks wins. In some games there are Wild
Cards or Jokers, which can be labelled whatever
suit and rank the possessor wishes to.
The Ranking of Poker Hands
The ranking of poker hands based on probability starting
from the highest are as follows:
- Royal Flush
- Five of a Kind (with a Wild card or Joker)
- Straight Flush
- Four of a Kind
- Full House
- Flush
- Straight
- Three of a Kind
- Two Pair
- Pair
- High Card
Five of a Kind is only possible when using wild
cards and is the highest possible hand. If more than one
hand has five-of-a-kind, the higher rank wins; e.g. five
Aces beat five kings, which beat five queens, and so on.
Straight Flush is the best natural hand. A
straight flush consists of five cards in sequence and of the
same suit. An Ace high straight-flush is called a Royal
Straight Flush or Royal Flush and is the highest
natural hand.
Four of a Kind is a hand that contains of four
cards of the same rank. The hand with the highest rank of
four-of-a-kind beats other four-of-a-kind hands. If there
are many wild cards, as used in some game variants, there
could be two four-of-a-kind hands with the same rank.
In this case, the hand with the higher ranking fifth card
wins. This rule applies to hands that tie, such as a pair or
two pairs. Dead heats split the pot.
Full House is a hand consisting of three-of-a-kind
and a pair. Again, where Wild Cards are used, ties
are compared first by the three-of-a-kind ranking,
then the pair.
Flush is a hand consisting of cards that are all
of the same suit in any order.
Straight is a hand consisting of 5 cards in
sequence, such as 5-6-7-8-9. An Ace may either be high
(A-K-Q-J-10) or low (A-2-3-4-5).
Three of a Kind is a hand similar to the
four-of-a-kind hand, except that if the remaining two cards
are a pair, then it becomes a Full House.
Two Pair is a hand that contains two pairs only.
Pair is a hand that contains one pair only.
High Card is a hand that is none of the above and
is a weak hand. If no player has a pair or better, then the
hand that contains the highest ranking card wins. If
multiple players tie with the highest card, then the
second highest card decides, followed by the third and so
on.
Note on Wild Cards
How the wild card can be used depends on the game you are
playing and the rules. A wild card can be defined as a joker
or standard card that, by player agreement and/or dealer's
choice, can be used to represent any card desired.
When a joker is in play, it usually can only be used as
an Ace or to complete a straight or flush.
It cannot be used as a true wild card, for example, as a
king to make KK75X play as three kings. When playing for
low, the joker becomes the lowest rank not already
held, so 864AX is played as 8642A, with the joker used as a
deuce.
Wild cards add an additional hand, five of a
kind, which normally ranks above a straight flush.
They can also cause confusion when two players hold the same
hand composed of different wild card combinations. The
standard rules of poker do not distinguish between such
hands, but some players prefer to rank hands using fewer
wild cards above less 'natural' versions of the same hand.
Playing Poker
In most games players must 'ante' a nominal amount just
to have the cards dealt. Once the cards are dealt,
the betting starts. Players bet into the pot in the
middle of the table and it is done in turn clockwise.
The player with the highest rank showing, is the first to
speak and to bet. He can either bet or check.
By saying 'Check', he passes the decision to bet to the next
player who can also check. If all players check, then it is
the end of the round. Everyone opens his cards and the
highest hand wins.
Only after one player places a bet the real betting
starts. Each player in turn can either 'Call', 'Raise'
or 'Fold'. To fold is to pass or drop out of the
round and not play. To call means willing to match the bet,
and the same amount must be placed on the pot. To raise
means to match the bet and add an extra bet.
Say you start with a $5 bet. If someone else raises $10,
he puts $15 in the pot. When your turn comes again you need
to add $10 difference to the pot to stay in the game, and if
you want you can also raise or even say 'Pot'. Pot is
a raise to the maximum, which means to bet the same amount
as the total money available in the pot.
If there are no more raises and all the
cards have been dealt, then it is the end of the round.
Everyone opens his closed cards and the highest hand wins
the pot.
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Roulette
rules
Rules and how to play Roulette:
Roulette was first played in France back in the 17th
century. It is now one of the most popular European gambling
games and Monte Carlo in Monaco is a well known and
famous casino center for playing roulette.
The Basics
Players, usually up to eight, play against the house
represented by the croupier also called the dealer, who
spins the roulette wheel and handles the wagers and
payouts. In the European roulette and French roulette
version, the wheel has 37 slots representing 36 numbers and
one zero. In the USA most roulette wheels have two zeros and
therefore 38 slots.
Each player buys-in a different colored chips so
their bets don't get mixed up. At the end of play, if you
won, you exchange back the colored chips with cash chips.
These are special chips with the value amount imprinted on
them. There are several denominations in various colors. You
then take these chips to the cash desk where they will give
you actual cash money in exchange.
To play roulette, you place your bet or bets on numbers
(any number including the zero) in the table layout or on
the outside, and when everybody at the table had a chance to
place their bets, the croupier starts the spin and
launches the ball. Just a few moments before the ball is
about to drop over the slots, the croupier says 'no more
bets'. From that moment no one is allowed to place - or
change - their bets until the ball drops on a slot. Only
after the croupier places the dolly on the winning
number on the roulette table and clears all the losing bets
you can then start placing your new bets while the croupier
pays the winners. The winners are those bets that are on or
around the number that comes up. Also the bets on the
outside of the layout win if the winning number is
represented.
The house advantage
On a single zero roulette table the house advantage is 2.7%.
On a double zero roulette table it is 5.26% (7.9% on the
five-number bet, 0-00-1-2-3). The house advantage is gained
by paying the winners a chip or two (or a proportion of it)
less than what it should have been if there was no
advantage. (See
Roulette Quiz - The Casino Advantage.)
The 'En Prison' rule
A roulette rule applied to even-money bets only, and by some
casinos (not all). When the outcome is zero, some casinos
will allow the player to either take back half his/her bet
or leave the bet (en prison = in prison) for another
roulette spin. In the second case, if the following spin the
outcome is again zero, then the whole bet is lost.
The 'La Partage' rule
The la partage roulette rule is similar to the en prison
rule, only in this case the player loses half the bet and
does not have the option of leaving the bet en prison for
another spin. This refers to the 'outside' even-money bets
Red/Black, High/Low, Odd/Even and applies when the outcome
is zero. Both the La Partage and the En Prison roulette
rules essentially cut the casino edge on the 'even-money
bets' in half. So a bet on Red on a single-zero roulette
table with the la partage rule or the en prison rule has a
1.35% house edge and one on a double-zero roulette table has
a house edge of 2.63%.
The payouts
A bet on one number only, called a straight-up bet, pays 35
to 1. (You collect 36. With no house advantage you should
collect 37 (38 in the USA on double zero roulette wheels).
A two-number bet, called split bet, pays 17 to 1.
A three-number bet, called street bet, pays 11 to 1.
A four-number bet, called corner bet, pays 8 to 1.
A six-number bet, pays 5 to 1.
A bet on the outside dozen or column, pays 2 to 1.
A bet on the outside even money bets, pays 1 to 1.
Object of the game
To win at roulette the player needs to predict where the
ball will land after each spin. This is by no means easy. In
fact, luck plays an important part in this game. Some
players go with the winning numbers calling them 'hot'
numbers and therefore likely to come up more times. Others
see which numbers did not come up for some time and bet on
them believing that their turn is now due. Some players bet
on many numbers to increase their chances of winning at
every spin, but this way the payout is considerably reduced.
Other methodical players use specific roulette systems
or methods, money management systems, or both.
French roulette rules
The French roulette rules are very much like the European
roulette rules. It has the same 37 numbered wheel with one
zero but a different table layout for the outside bets. See
Table layout (Link opens new window).
The player odds in French roulette are the same as in
European roulette (only one zero) and better than the odds
in American roulette (two zeros). The players loose only 50%
of their even-money bets when the outcome is zero, known as
the 'La Partage' rule.
The object of the game is still the same - to predict
which number out of possible 37 the ball will land on. And
of course, they speak French. Below are the English and
equivalent French terms for the various roulette bets:
Inside bets
- One number Straight up = En plein
- Two numbers Split Bet = Cheval
- Three numbers Street Bet = Transversale
- Four numbers Corner = Carre
- Six numbers Line Bet = Sixainne
Outside bets
- Twelve numbers Column = Colonne
- Twelve numbers Dozen = Douzaine
- Red or Black = Rouge, Noir
- Even or Odd = Pair, Impair
- Low or High numbers = Manque, Passe
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Slots and Video Poker rules
| Rules
and how to play Slots and Video Poker:
Slot machines
Slots are fun and easy to play. There are really
no particular rules you need to be concerned with. The main
object of the game is to hit a jackpot. Drop in a
coin and pull the handle. The lights and ringing bells will
let you know when you have hit the jackpot. If you have a
question or are unsure of something, simply ask a slot
attendant for assistance.
All slot machines display the payoffs, and those that
work in a certain way, have instructions on them.
Slot machines were introduced around the turn of
the century, and their popularity increases daily. For many
players, playing slots is still the most enjoyable and
relaxing form of gambling.
These so called 'one-armed bandits' can be found in every
casino, with a variety of models and coin denominations to
please every player, including mechanical, electromechanical
video, and the new touch-screen versions. With one touch of
the screen, you can change from poker to slots. There are
three to nine reels, criss-crosses, multiples, progressives,
and specialty machines such as 21, Keno, Videopoker,
Poker Bingo, and Video Horse Racing and Dog Racing.
There are many different slot machine games. Jackpot
size, combinations, symbols, size and number of coins
allowed in each play vary as well. Included in these games
are the popular Videopoker games. Modern slot machines are
completely electronic. Symbol combinations come up randomly
and machines are pre-programmed to return a certain
percentage to the players.
Slots account for a good portion of a casino's action and
winnings. They are simple to use, inexpensive to maintain,
and require little or no skill to play.
To the player, a slot machine returns on average between
85% and 98%. The average casino advantage is calculated to
be around 9%.
Videopoker
Videopoker is a draw poker in slot machine
form. Players Hold or Discard from five cards showing
and get a second deal, or stand with a pat hand. It has
become the most popular game of chance among casino players
in the U.S. Eighty percent of respondents to a recent survey
in Las Vegas said they played videopoker.
There are important differences between Videopoker
and Table Poker worth noting as follows:
- In Videopoker the House is represented by a machine
not a dealer and the video machine does not
attempt to beat you.
- You don’t have to figure out what the other player's
hand could be like when playing against other players.
- You cannot bluff.
- You do not run the risk of being beaten by another
player. If you have a strong hand, you win. In Table
Poker, you could have a strong hand like three of a kind
and lose to another player who has a better hand.
- A good decision in Videopoker may be a bad one for
Table Poker. What is advantageous to hold in Videopoker
may prove disadvantageous in Table Poker and vice versa.
Since its introduction in the early 1980's, Videopoker
has grown into one of the casino's most popular games.
Unlike regular Poker, which is played against other players
at a poker table, Videopoker is played individually on a
machine that uses video technology to create a Poker hand.
Based on the classic Five Card Stud, Videopoker
challenges players to build the best possible five-card
hand. The player is dealt five cards and has the option of
discarding any or all of the cards. New cards are dealt to
replace the discards.
Payoffs are based on a scale, paying players for hands as
low as a pair of tens or Jacks all the way up to a Royal
Flush. Like slot machines, Videopoker machines are available
in many denominations, with 25c and $1 machines being the
most popular. Many casinos also offer progressive payoffs or
bonuses for Royal Flushes or other special hands.
Videopoker provides variety too, with versions ranging from
'Jacks or Better' to 'Deuces Wild' and 'Jokers
Wild'.
The ranking of hands starting from the highest are as
follows:
- Five of a Kind
- Royal Flush
- Straight Flush
- Four of a Kind
- Full House
- Flush
- Straight
- Three of a Kind
- Two Pair
- A Pair
Five of a Kind is only possible when using a Joker or
Wild Cards and is the highest possible hand.
Note: Las Vegas regulations require that
the outcome of any hand in Videopoker not be affected
by the number of coins played. If you get a good hand with
one coin bet, you would have been dealt the same hand with
two or more coins.
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Other
gambling games
| Other
casino games: Index page
¬ Casino War card game.
The links below will follow and appear on the right hand
side under the 'Topic Menu'.
= Opens new window
¬ Tonk card game.
(See California Games in "New additions"
above).

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